CarEd Script


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Windows
File
Object
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Presets
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Windows

There are 4 basic windows (or dropdowns) in this script, File, Object, Texture and Presets. Each will be explained in order. however, There is a fifth dropdown called C2 Editor. This dropdown contains 3 buttons, File, Object and Texture, pressing one, will close the other two, and open the one you selected, kind of an easy button to open dropdowns. That being said, on to the explanations....

File

The File window simply allows you to load and save files.
What you will have to remember though, is that the save file looks for the MainNull Dummy, this is created in the object section, or when you open a file.

Objects

The objects window deals with creating objects and is made up of four buttons. Make Main, New Object, Group Selection and Make Primary. Each has its own rules.
The Make Main button, creates a new MainNull, or makes the selected Dummy a MainNull, it also resets the CurrentFileName property in the script, by requesting a new location for the file to be saved. This button effectivly is used as a Save As function.
The New Object button creates a blank object, with no vertices or faces. It then forces Max into a Vertices Creation mode, which allows you to start modeling instantaneously.
The Group Selection button does exactly that. A grouped selection is a bunch of objects which operate as one. Such as chassis information and such.
The Make Primary button tells the MainNull that the current group is the primary group for use in shadows and such in Carmageddon.

Textures


The Textures window is a series of buttons and a list box which contain global information about the textures in the scene. You may use this section to map, remap, and texture objects. A benificial plugin for max is Texporter which allows you to save image files with mapping posted on it.
The Top, Left, Front, Right, Back and Bottom buttons map an object from that particular side, and is setup to mimic CarEd.
The Load Texture button, prompts you for a Tif File, which it moves to the correct location(according to the CurrentFileName). It also adjusts the name to conform to Carmageddons Name size limitations.
The Texture List is a list of current textures in the scene. If this is blank, you can use the Update button below it to refresh the list. Double clicking on any texture in the list assigns it to the current object.
The Update button updates the texture list from the objects in the scene.
The Reload Texture button does that. You must have a texture selected in the list, it then reloads that texture, to show changes.

Presets

Presets are quick and dirty files, meant to allow the user to create thier own files judged by size. Compare your model to one of the presets, and you will know right off the bat if everything is correct or not. The Preset window comes with a list of presets and a few buttons.
The Preset List, which probably starts off blank, can be updated using the Update button below it. Double Clicking on one of the names, or selecting one, and clicking the Add Selected button will load one of the presets into your scene.
The Remove Selected removes a file from the preset list.
The Append Button converts the current selected model into a preset, and adds it to the list.