CarEd Script |
Home Installation Windows File Object Texture Presets Credits | ![]() The Texture WindowThe texture window handles texturing of a model. This window actually attempts to make a quick replacement for Max's Material Edtior window, which can be complicated to say the least. If you are new to Max, or know how to use it pretty well, let me say first: Don't try to find any of these materials on the Matieral Editor, they never get there. Your best bet, if you are using this script is to not use the Matieral Editor at all. Just know it your heart of hearts that that glass texture you put on your model is going to work, and will look right in the end, it wont be solid(Well, that is if you set up your alpha right it wont be.)The Top, Left, Front, Right, Back and Bottom buttons map an object from that particular side, and is setup to mimic CarEd. The Load Texture button, prompts you for a Tif File, which it moves to the correct location(according to the CurrentFileName). It also adjusts the name to conform to Carmageddons Name size limitations. The Texture List is a list of current textures in the scene. If this is blank, you can use the Update button below it to refresh the list. Double clicking on any texture in the list assigns it to the current object. The Update button updates the texture list from the objects in the scene. The Reload Texture button does that. You must have a texture selected in the list, it then reloads that texture, to show changes. |